Japanese Landscape WIP
This is a personal project and still wip. The goal is to create a japanese inspired landscape in UDK and do everything by myself
including: lighting, post processing, particles and maybe some DX11 effects such as tessellation.
including: lighting, post processing, particles and maybe some DX11 effects such as tessellation.
This is the landscape material in UDK with custom rimlighting and 3D projected textures.
The landscape was blocked out in UDK, exported to Worldmachine where I added erosion and flow and then sculpted to finish
in Mudbox. Textures where created using Worldmachine, Mudbox and Photoshop.
The landscape was blocked out in UDK, exported to Worldmachine where I added erosion and flow and then sculpted to finish
in Mudbox. Textures where created using Worldmachine, Mudbox and Photoshop.
This lantern is a lowpoly wip example of some assets I am building. The sculpt is not yet finished, so this is an incomplete bake.
This is an example of how I would like to integrate tessellation. Still testing some stuff because its a little bit tricky
The roof is completely tessellated from a flat surface
The roof is completely tessellated from a flat surface