HADRON
This is our latest game, a 4th semester project of the Games Academy. We made a spiritual successor
to our 1st semster project "Neodrome". This time, we pushed the limits even more and made the game
for iOS devices with expensive use of effects and player feedback. My parts in this project were:
- Lead artist and vision keeper
- Checking the continuety and consistency of the art style and assets
- Designing the whole ingame interface and logos
- Producing the music and sound fx
to our 1st semster project "Neodrome". This time, we pushed the limits even more and made the game
for iOS devices with expensive use of effects and player feedback. My parts in this project were:
- Lead artist and vision keeper
- Checking the continuety and consistency of the art style and assets
- Designing the whole ingame interface and logos
- Producing the music and sound fx
METEÖR
This was a great project we made during the 3rd & 4th Semester at the Games Academy.
I had the chance to do many different things:
- Modeling the Bandbus with several seperate pieces for placement in the environment
- Building a completely new skydome with animated cloudlayers
- Creating different material effects such as animated cloudshadows on terrain, enemydissolve,
custom cubemap with added rimlighting for the Bandbusmaterial, etc
- Designing the whole ingame HUD, UI elements, logos and did Adobe Aftereffects stuff for HUD effects
- I was able to gain some experience in postprocessing and color correction
I had the chance to do many different things:
- Modeling the Bandbus with several seperate pieces for placement in the environment
- Building a completely new skydome with animated cloudlayers
- Creating different material effects such as animated cloudshadows on terrain, enemydissolve,
custom cubemap with added rimlighting for the Bandbusmaterial, etc
- Designing the whole ingame HUD, UI elements, logos and did Adobe Aftereffects stuff for HUD effects
- I was able to gain some experience in postprocessing and color correction
AFTERMATH
2nd semester project at the Games Academy. My jobs were:
- Designing and modeling the first person cockpit
- Optimizing textures and UV layouts
- Designing the whole ingame interface and logos
- Designing and modeling the first person cockpit
- Optimizing textures and UV layouts
- Designing the whole ingame interface and logos
NEODROME
Our 1st semester project at the Games Academy. A highspeed 2,5D racing game set in a futuristic computer universe
full of neon color and flashy fx. This project won the 2nd price at the "German Developers Price" in Cologne in 2011.
My jobs were:
- Designing everything 2D and helping with 3D assets
- Making all particle fx, sound fx and the music
- Helping with UI scripting
- Designing and implementing the 3D main menu
full of neon color and flashy fx. This project won the 2nd price at the "German Developers Price" in Cologne in 2011.
My jobs were:
- Designing everything 2D and helping with 3D assets
- Making all particle fx, sound fx and the music
- Helping with UI scripting
- Designing and implementing the 3D main menu