The Life Chamber
This is a project that I have started for my modeling examination. I wanted to make a classic sci-fi corridor with several modules
and tiled textures. After I finished the corridor, I was so drawn into the scene that I decided to expand it and to build a room
at the end of the corridor in which artificial life is experiencing something...sadly said, very human. The room is still work in progress.
The corridor is finished and presented in UDK. It uses 2 textures, 1 Diffuse and 1 Normalmap. Both textures are at 1024.
The textures are multimaps and contain masks for materialeffects. Colors are done through materials.
Inspiration for this whole scene came from Mass Effect, Ghost in the Shell and the absolutely mindblowing work of Tor Frick.
and tiled textures. After I finished the corridor, I was so drawn into the scene that I decided to expand it and to build a room
at the end of the corridor in which artificial life is experiencing something...sadly said, very human. The room is still work in progress.
The corridor is finished and presented in UDK. It uses 2 textures, 1 Diffuse and 1 Normalmap. Both textures are at 1024.
The textures are multimaps and contain masks for materialeffects. Colors are done through materials.
Inspiration for this whole scene came from Mass Effect, Ghost in the Shell and the absolutely mindblowing work of Tor Frick.
The next picture is a WIP shot of the room. I am currently building some final assets for the center and tweaking some of the textures.